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If the flat screen is not visible, I start clicking on the project cars in the windows bar and on the vr mirror window until it appears and I can drag to the main monitor. I close one eye, click on the flat window and move to my monitor. I look at the vr monitor and both project cars flat window is together with the vr monitor. If a red screen appears, I move the mouse out of the screen (on the red screen) and click there.
![trinus steamvr driver trinus steamvr driver](https://cdn.cloudflare.steamstatic.com/steam/apps/1005971/header.jpg)
The project cars appear on the vr monitor. Having the vr compositor on the psvr and all other windows at the monitor, I right click project cars 2 and select to start in vr. After that, if the steam vr don't start automatically, start it manually.Īs my main screen is the psvr, if the screens don't appear on the monitor (always happen) I move them to the monitor with the keys Windows + control + (left or right button). Trinus is excellent (or, has been up until now, anyway), and I appreciate you trying to fix bugs. I do wish to show appreciation for your work, though. However, I'm presuming this is something I could possibly fix with a reset of SteamVR room scale settings or an adjustment somewhere else.Īny advice on getting vrcompositor working on Display2 again would be highly appreciated, otherwise my Nolo kit is an expensive set of paperweights for the time being :s The scale is also way off now, and (in SteamVR home showing on Display1) when the headset is 18 inches off the ground it shows as being above the roof. I've tried all settings I can see in Trinus to get it to start in Display2, including choosing Display2 and the check box for forcing alternate display, as well as both SteamVR & SteamVR Alt mode.
#Trinus steamvr driver how to#
I'm unsure how to make vrcompositor change to borderless window unless it's a setting I've missed somewhere in Steam. This is with or without the full-screen mode checked on Trinus.